19th世纪伦敦. 一个年轻的孤儿从噩梦中醒来,不记得自己是怎么来到这里的. 一声咆哮在黑暗中回响,让人脊背发冷. 有人…有东西在监视. 这个孤儿必须逃跑,否则她将永远迷失在黑暗中.
迷失在黑暗中 is a third-person exploration game with horror elements set during an epidemic in Victorian-era London. Players play as a young orphan trapped in her own psyche who must find a way to escape from a nefarious entity seeking to drag her into the depths of the darkness. 选手们装备了灯笼作为他们唯一的保护手段, 必须待在光里,以免消失.
The team latched onto the concept of “vulnerability in a nightmare” and its latent potential to impact players in an emotional, 超越简单机械乐趣的本能方式. Over five months (from July 2017 to December 2017), 无眠梦者工作室 worked to bring 迷失在黑暗中 从最初的概念一直到可交付的RTM构建. The team learned that developing with a strong thematic concept in mind leads to many possibilities, and that is important to commit to a single focused direction as early as possible to maintain the overall vision and keep the whole team moving with a strong iterative process. 他们还了解到,拥有健康的团队文化可以提高生产力, encouraging individual accountability and maintaining morale when things are not going our way.